- Ghostrick Parade to add any card in your Deck to your hand, while protecting your set monsters, both Ghostrick and the Worm-Jar group.
- Ghostrick Skeleton is the last card you flip up every turn, and allows you to hit from 1 to 5 cards off the top of the opponent's Deck, banishing them face-down.
- You use the Level 1 Ghostricks to defend yourself. • Ghostrick Jackfrost protects you by changing a direct attacking monster to face-down Defense, and then summoning itself as additional defense, and resources for the Ghostrick effects. • Ghostrick Lantern negates the attack of a direct attack or on a face-up Ghostrick, and Special Summons itself face-down. • Ghostrick Mary, if you take damage, lets you discard her to set any Ghostrick from the Deck face-down. • Ghostrick Specter, should any of your Ghostrick be destroyed by any means, lets you summon it face-down and draw a new card.
- Ghostrick Doll works as a delayed Mary, but without the need for damage. Basically she turns every monster on the field face-down at the End Phase, and then lets you Special Summon a Ghostrick from your Deck face-down, as long as its Level is equal to or less than the number shifted face-down.
- Ghostrick Jiangshi works like Mary or Doll, adding a Ghostrick from your hand, based on the number of Ghostrick currently face-up.
- Ghostrick Break lets you revive 2 Ghostrick should 1 die by any means.
- Parade is an omnipotent searcher, but be warned, unlike Museum it doesn't switch monsters face-down, and unlike Mansion it doesn't halve damage to you.
- Ghostrick Night prevents your opponent from Flip Summoningm and if destroyed, serves as Threatening Roar.
- Ghostrick Scare lets you switch your Ghostricks face-up during the opponent's turn, and serves as a one sided Book of Eclipse.
- Ghostrick-Go-Round while it can switch a face-up Ghostrick face-down, its true utility is it can switch any opponent's monster face-down while switching any of your face-downs face-up.
I do trust the general concept of the Deck makes sense.
no subject
- Ghostrick Parade to add any card in your Deck to your hand, while protecting your set monsters, both Ghostrick and the Worm-Jar group.
- Ghostrick Skeleton is the last card you flip up every turn, and allows you to hit from 1 to 5 cards off the top of the opponent's Deck, banishing them face-down.
- You use the Level 1 Ghostricks to defend yourself.
• Ghostrick Jackfrost protects you by changing a direct attacking monster to face-down Defense, and then summoning itself as additional defense, and resources for the Ghostrick effects.
• Ghostrick Lantern negates the attack of a direct attack or on a face-up Ghostrick, and Special Summons itself face-down.
• Ghostrick Mary, if you take damage, lets you discard her to set any Ghostrick from the Deck face-down.
• Ghostrick Specter, should any of your Ghostrick be destroyed by any means, lets you summon it face-down and draw a new card.
- Ghostrick Doll works as a delayed Mary, but without the need for damage. Basically she turns every monster on the field face-down at the End Phase, and then lets you Special Summon a Ghostrick from your Deck face-down, as long as its Level is equal to or less than the number shifted face-down.
- Ghostrick Jiangshi works like Mary or Doll, adding a Ghostrick from your hand, based on the number of Ghostrick currently face-up.
- Ghostrick Break lets you revive 2 Ghostrick should 1 die by any means.
- Parade is an omnipotent searcher, but be warned, unlike Museum it doesn't switch monsters face-down, and unlike Mansion it doesn't halve damage to you.
- Ghostrick Night prevents your opponent from Flip Summoningm and if destroyed, serves as Threatening Roar.
- Ghostrick Scare lets you switch your Ghostricks face-up during the opponent's turn, and serves as a one sided Book of Eclipse.
- Ghostrick-Go-Round while it can switch a face-up Ghostrick face-down, its true utility is it can switch any opponent's monster face-down while switching any of your face-downs face-up.
I do trust the general concept of the Deck makes sense.